Moving walkways, multi-story structures, additional terminals, one-way taxiways, staggered schedules, and careful standby gate allocation - these are but a sampling of the concepts you’ll leverage on your way to truly mastering the art of large-scale airport operations. Large & complex airports require extremely smart designs. Avoiding bottlenecks for 10k+ pax will likely require different tactics! Aim for profitability by scaling up, but remember: more passengers, more problems! Getting 2,000 pax out is easy. Simple & familiar controls for a smooth takeoff The starter airport helps get aircraft landing & cash flowing almost immediately. Deeply simulated gameplay where each detail makes an impact - down to the trash cans. It first launched on PC.You control everything, from the cruise-altitude decisions to the smallest ground-level details.Ĭhallenge yourself to create an efficient & profitable international hub in Career Mode, or create an artistic masterpiece without credit rating worries in Sandbox Mode.Ĭonstruct your terminal, hire staff, sign airline contracts, tweak the daily flight schedule, configure standby gate availability, plan & design your infrastructure - bag handling systems, roads & taxiways, fuel systems, runways, gates, hangars, service vehicles, and everything in between. UltimateGames’ SimAirport is out now on Xbox One/Xbox Series. Progress feels almost impossible right from the get-go, making for an experience that never gets off the ground. These things essentially add up, making it incredibly difficult to make money as you waste it keeping staff on overnight for no reason because you can’t schedule them off. I had to replay the tutorial lessons about scheduling a number of times before I understood what I was doing wrong, and it wasn’t exactly down to me not doing it right, but because it’s actually really unclear and doesn’t work as intended given the control scheme. The planning and construction menus are just as awkward to navigate, which makes the experience unpleasant and dull. While you’re trying to manoeuvre around looking for the right option, things are going on in the background, the camera is zooming in and out and it’s a huge distraction. They don’t interact well at all with the camera which is also keyed to the same buttons. Or perhaps the recent Age of Empires II re-release.Īround 90% of SimAirport is played through its menus, sub-menus, and overlays. Whoever was responsible for mapping the keyboard and mouse controls to an Xbox controller really needs to play more PC-to-console conversions. There’s no other word for it – except perhaps for swear words – and it ruins the entire experience. Similar to the recent Ships Simulator on Xbox, it falls foul of an abysmal PC-to-joypad control scheme. On Xbox, that experience is completely lost – just like a plane flying across the Bermuda Triangle. On Steam, SimAirport was reviewed highly positively for its micromanaging and depth. Build the customer journey from ticketing to take-off. Here, you manage, build and grow every facet of your airport empire, from baggage handling and bank balances, all while ensuring your partnered airlines and passengers have the best experience possible. SimAirport has been on PC for a couple of years now and just landed recently on Xbox. Simulation games are generally very popular, from civilisation building, town planning, and warehouse logistics.
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